package com.terrynoya.fight.stateMachine.controllers
{
	import com.terrynoya.fight.char.Character;
	import com.terrynoya.fight.stateMachine.StateController;
	
	/**
	 * LifeAdd中
	 * if (absolute == false) scaledamount = (Int32)(scaledamount / character.DefensiveInfo.DefenseMultiplier);
			character.Life += scaledamount;
		
		 * 
		 *CombatChecker	中
		 * ApplyDamage函数
	 * @author yaojianzhou
	 * 
	 */	
	public class DefenceMulSet extends StateController
	{
		public function DefenceMulSet(name:String)
		{
			super(name);
		}
		
		override public function run(character:Character):void
		{
			
		}
	}
}